I wonder if the games require WGF 2.0 to run optimally, or would 1.0
suffice?
Also, with WGF (DirectX) powering WPF, does that mean from now on we can
expect *smooth* transitions between a full-screen game (Halo, Doom, Sims,
etc) and the Aero UI? You know today it's kinda ugly how it lags and you see
a *title bar* of the game minimizing and then back to the desktop?
With WPF allowing 3 high-definition widescreen Star Wars movies flipping
around the desktop (with the proper video card), will it allow 3 Doom III
sessions scaled-down to window sizes and flip them around in Windows Flip
3D?
Thanks.
Andre Da Costa - 05 Feb 2006 14:32 GMT
GDI+ games are still compatible with Vista since there is a GDI+ layer for
compatible in the OS.

Signature
--
Andre
Windows Connect | http://www.windowsconnected.com
Extended64 | http://www.extended64.com
Blog | http://www.extended64.com/blogs/andre
http://spaces.msn.com/members/adacosta
FAQ for MS AntiSpy http://www.geocities.com/marfer_mvp/FAQ_MSantispy.htm
>I wonder if the games require WGF 2.0 to run optimally, or would 1.0
>suffice?
[quoted text clipped - 10 lines]
>
> Thanks.
EddWo - 10 Feb 2006 23:43 GMT
For switching into and out of fullscreen games a view more like OSXs fast
user switching would be better.
Just rotate the game off to one side and the desktop swaps in to replace it.
Its unlikely to happen since fullscreen games will probably force the DWM to
be deactivated, but it would be very cool to have it work that way.
>I wonder if the games require WGF 2.0 to run optimally, or would 1.0
>suffice?
[quoted text clipped - 10 lines]
>
> Thanks.
Nicholas - 26 Feb 2006 13:18 GMT
Interesting... but if that's the case then the game should load with the
desktop spinning too so as not to confuse the user.
In terms of DWM, I don't think it's totally impossible. With WGF
powering the Aero Glass UI, it might be possible to render the game
without starting a new overlay, which should provide a better look when
switching windows, and maybe even Flip 3D!
> For switching into and out of fullscreen games a view more like OSXs
> fast user switching would be better.
[quoted text clipped - 20 lines]
>>
>> Thanks.
bonk - 22 Mar 2006 20:40 GMT
Just a little info... The name WGF has been dropped October 2005. Its
DirectX now (still).
>I wonder if the games require WGF 2.0 to run optimally, or would 1.0
>suffice?
[quoted text clipped - 10 lines]
>
> Thanks.