Well, if it's easy to reproduce, then it's probably just a memory bug, maybe
some kind of memory leak internal to the game in which a certain buffer or
register leaks out, but doesn't consume more ram. Maybe it's actually Video
ram that it's complaining about. Since the nVidia drivers are a little soft
right now, maybe it's the way they are doing something.
The game STALKER has kind of the same effect. Crank that bad bo up to Max
detail and full dynamic lighting and my X1900XTX will pause for 2-4 secs
when doing certain pan around looks. Though part of the problem is it
appears to be a poorly optimized game or it was written to run on hardware
that doesn't exists, they actually mention using a 8800TX or ATI 2800 for
max settings.
I'm curious, does you errr look like this
[error]Expression : fatal error
[error]Function : _out_of_memory
[error]File : D:xray-svnxrCorexrDebugNew.cpp
[error]Line : 339
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 4096 K
If so, there is a thread over in the Nvdia nZone about 7900 and above cards
getting out of memory errors, mostly in Vista
> I tried your idea. and find it isn't the answer for FSX. My setup is
> similar to the original poster. Vista Ultimate 64 bit, 4 GB RAM and an
[quoted text clipped - 5 lines]
> the desktop or produces the out of memory error. When it happens, I am
> only using about half the RAM.
Feliks Dzerzhinsky - 27 Mar 2007 14:51 GMT
> Well, if it's easy to reproduce, then it's probably just a memory bug, maybe
> some kind of memory leak internal to the game in which a certain buffer or
[quoted text clipped - 20 lines]
> If so, there is a thread over in the Nvdia nZone about 7900 and above cards
> getting out of memory errors, mostly in Vista
I will have to look more closely at the message the next time it occurs.
It occurred to me that the problem might be related to the graphics
card or drivers, because in full screen mode, the mouse cursor would
change from white to black before the crash.

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Iron Feliks