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John Inzer
MS Picture It! MVP
Digital Image
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I very much appreciate the references and I'll read all of them.
However, I cannot say I agree that "if it looks good to you...it's correct,"
at least for me. Although my first attempts at still photography looked
pretty good to me, it took me several years' work until my photos looked good
to experienced photographers and to a few editors. I have sat through--and
put on--too many boring slide shows to believe that what fascinates the
photographer will always interest the audience or even keep them awake.
Upon reflection, I think that the techniques to be used within XP Photo
Story have most to do with shooting videos. Still photos are the grist for
this marvelous technology. Off to learn video basics!

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CG
> > I see what can be done with Windows XP Photo Story (I
> > think). However, making up what to do using my untrained
[quoted text clipped - 26 lines]
> Still Photo with Photo Story 3
> http://tinyurl.com/3q9tn
Michael J. Mahon - 28 Jun 2006 07:24 GMT
It's all about composition.
Once you understand what an attractive composition is, you can
see how to pan or zoom from one good composition to another.
Try things out--all it costs is time, and that's the only
way I know to get experience. ;-)
The "Ken Burns effect" of panning and zooming on still pictures
provides some explicit movement and interest for viewers. If you
keep your initial attempts short--less than 10 minutes--then you
will have a good chance to learn what works without inducing
boredom. An appropriate musical background is also great.
(Some people are so worried that they won't "understand" wine
that they're afraid to try it. That's an error of omission. ;-)
-michael
> I very much appreciate the references and I'll read all of them.
>
[quoted text clipped - 8 lines]
> Story have most to do with shooting videos. Still photos are the grist for
> this marvelous technology. Off to learn video basics!

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-michael
Parallel computing for 8-bit Apple II's!
Home page: http://members.aol.com/MJMahon/
"The wastebasket is our most important design
tool--and it is seriously underused."